The Rod of Asclepius
SERIOUS GAME DESIGN · The Rod of Asclepius
THE ROD OF ASCLEPIUS
From Digital Design Studio, School of Simulation and Visualisation, the Glasgow School of Art
COURAGEOUS
—— Aristotle
“He who faces and fears the right things for the right motive and in the right way and at the right time, and whose confidence is similarly right, is courageous.”
PROJECT DEMO:
DISCOVER WHAT IT MEANS TO BE COURAGEOUS, A SCI-FI THIRD-PERSON ADVENTURE GAME FOR 12-16 YEAR OLDS
TEAM COMMUNICATION:
1x Project Management
1x Storytelling
1x Modelling
2x Programming
MY ROLE- Rebecca Xu
Storytelling
Concept Art
Dialogue
Level Design and Developmemt
David McCulloch
Project Management
Character Animation
Sound
Programming
Tom Brown
User Experience
User Inerface Design and Development
Oliver Gu
Character AI
Camera Layout
Modelling
Level Design and Development
Chris Xiong
Programming
Level Design and Development
Slack
Trello
WHERE TO BEGIN:
A COURAGEOUS ACTION IS THE ABILITY TO MAKE A JUDGEMENT CALL WITH A COURAGEOUS MANNER FOR AN APPROPRIATE REASON
“He who faces and fears the right things for the right motive and in the right way and at the right time, and whose confidence is similarly right, is courageous” —— Aristotle
The mythic Aristotelian outlook asserts that the courageous are without fear.
However, would fearlessness in the face of death be deemed as Courageous or reckless and thoughtless? Fearlessness seems counterintuitive to our innate drive for self-preservation (Brady 2005).
A courageous action is the ability to make a judgement call with a courageous manner for an appropriate reason, coupled with the willingness to confront fear, pain, danger, uncertainty, or intimidation.
TRIADIC GAME DESIGN - REALITY MODEL:
ILLUSTRATE TO TEENAGERS THE IMPORTANCE OF COURAGE;
DISTINGUISH BETWEEN APPROPRIATE COURAGEOUS ACTS AND THE 'MASK OF COURAGE'
TRIADIC GAME DESIGN - MEANING MODEL:
ENABLE TEENAGERS TO DETERMINE THE TRUE NATURE OF COURAGE IN ORDER TO FACILITATE PERSONAL GROWTH AND AUTONOMY
LEARNING OUTCOMES:
ROLE PLAY SUPPORTS THE CONTEXT FOR LEARNING AND PROVIDE MOTIVATION
PRIMARY
The importance of being courageous and what exhibiting true courage means
SECONDARY
Risk-taking isn’t always courageous
STORYTELLING & SIMULATION
Role play supports the context for learning and provide motivation, in this case the protagonist.
The player has to collect / interact with objects in the environment to progress through the game. The player gets to ‘write’ their game and shape their experience through choices and creation of content.
PRODUCTION:
THIS GAMEPLAY LOOP WILL PUSH FORWARD A LARGER NARRATIVE ARC, WITH MINOR NON-ESSENTIAL BRANCHES THAT CONTRIBUTE TO WORLD-BUILDING AND WORK IN TANDEM TO DELIVER THE PLAYER EXPERIENCE
Gameplay Loops:
· Enter area
· Speak with NPC’s
· Choose response
· Dialog options open up depending on previous responses
· Explore area based on previous conversations with NPCs
· Collect items from environment
· Return to any NPCs that have given you a task you feel is required and collect reward
· Go to a workshop and craft items for your wheelchair that allows access to next area or makes the robot better
· Use your robot to solve puzzles to move onto next area using new skills from conversations with NPCs
WHEN WE WORK OUT HOW TO MAKE PUZZLE, WE CAN CREATE OUR MECHANISTIC RULES
Puzzle Game Loops:
· Use robot to interact with space
· Modify layout
· Interact with objects that have physical properties and move/shift/etc in a sandbox
· Move player across environment
Rules:
<< When we work out how to make puzzles, we can create our mechanistic rules>>
Click on ground to move player to space
Click on object to collect/interact
Click on NPC to talk
OVERVIEW:
Discover what it means to be courageous, a sci-fi third-person adventure game for 12-16 year olds.
AUDIENCE:
Geeky 12-16 year olds that may need a nudge when it comes to having the courage required to get the most out of being a teenager.
MOODBOARD: GUNNM(Battle Angel Alita) - UP WORLD AND DOWN WORLD
WORLD ENVIRONMENT: A NUCLEAR WINTER; THE SURVIVING PEOPLE MOVE UNDERGROUND AND CREATE TOWNS AND CITES FROM MEGADUMPS/SCRAPHEAPS
Underground
A nuclear winter
In the year 2128 World War IV, the Resource war, consumes the Earth. The result of the war is a nuclear winter, caused by a layer of smoke and dust in the atmosphere blocking the sun's rays, causing an ice age and making the world dark and incredibly difficult to live in. Most of humanity perishes.
Some people escape the Earth to live on space stations or escape into spaceships, but most of the surviving people move underground and the majority of these create towns and cities from megadumps/scrapheaps, as the warmth from the decomposing material warms the surrounding area and also provides resources to live.
Robot
Playable potentially Megadump
Guy
13
NPC/Secondary Player Space hospital